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AI Insights · Timothy · January 2022

Top 5 Slime Games Apps Performance in France Q4 2021

Discover the performance trends of the top 5 slime games apps on a unified platform in France during Q4 2021, including insights on their weekly downloads, revenue, and active users.

Top 5 Slime Games Apps Performance in France Q4 2021

The fourth quarter of 2021 saw intriguing trends in the performance of the top 5 slime game apps in France on a unified platform. Here's a closer look at their weekly downloads, revenue, and active user statistics, based on data from Sensor Tower.

Magic Slime: Antistress & ASMR

Throughout Q4 2021, Magic Slime: Antistress & ASMR saw a gradual decline in weekly revenue, starting from around $2K and ending at approximately $1K. Weekly downloads varied slightly, peaking at 34 in late October and stabilizing around 10-26 in December. Active users showed a consistent downward trend from 4.2K to 3.2K over the quarter.

Goo: Slime simulator, ASMR

Goo: Slime simulator, ASMR experienced a significant spike in weekly downloads early in the quarter, reaching 9.3K in the first week of October, before plummeting to just over 1K by year-end. Revenue peaked at $372 in mid-October but declined to about $185 by the last week of December. Active users mirrored the download trends, rising to 12.9K in early October and dropping to 2.8K by the end of the quarter.

Slime Games: ASMR Simulator

Slime Games: ASMR Simulator maintained a relatively stable performance in Q4 2021. Weekly downloads fluctuated between 4.2K and 8K, with peaks in late October and December. Revenue showed minor fluctuations, averaging around $100-$188. Active users remained consistently high, ranging from 35K to 43K, with a noticeable increase in October.

Fluid Simulation

Fluid Simulation had a varied performance in Q4. Weekly downloads ranged from 176 to 1.3K, with a notable peak at the end of September. Revenue saw minor fluctuations, with a high of $108 in mid-October and tapering off to negligible amounts by December. Active users decreased from 2.9K to around 700 over the quarter.

Girls Slime Simulator Games

Girls Slime Simulator Games experienced modest activity in Q4. Weekly downloads remained low, peaking at 83 in late September and dropping to around 10-19 by December. Revenue was minimal, with slight increases around late November. Active users showed a small decline, from 3.2K to 2.7K throughout the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022